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Open Beta

A Hustlers Way

A real-time multiplayer mafia browser game โ€” commit crimes, launder dirty cash, build an empire across 5 US cities (Dutch cities coming), own businesses, lead a family, and dominate the streets. 100%

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YGhost Dev

Project Creator

Aug 22, 20260 testers
Mobile Webbrowser Multiplayer Crime Hustler Family

About This Project

๐ŸŽฎ A Hustler's Way โ€” Beta Season 1 A fully functional multiplayer text-based mafia browser game with real-time economies, city-based travel, family wars, and a live stock market that reacts to player activity. Built with Next.js + Supabase + Discord bot integration. Playable on web, mobile, and Android (Capacitor-wrapped). โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ’ฐ WHAT TO EXPECT โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โ€ข 30+ criminal activities (pickpocket, shop robbery, car theft, drug lab, murder) โ€ข 7 heist tiers from convenience store to Fort Knox โ€” with 4 tactical modes (standard, demolition, silent, getaway) โ€ข 5 US cities with unique drug prices, properties, and local flavor โ€ข Stock market (HSTLRWAY, HEISTX, CASROY, PHARMA, RACERZ, FAMPOW, TAX) wired to live game systems โ€” crimes feed HSTLRWAY, heists feed HEISTX, drug labs feed PHARMA โ€ข Family system: shared bank, family power, territory wars, mercenary hiring โ€ข Laundering pipeline: 6 channels from laundromat (5min, 10% cut) to offshore (5h, 2% cut) โ€ข Real estate: buy houses, apartments, agencies โ€” collect rent per hour โ€ข Business empire: grow houses, warehouses, underground labs โ€” each with hourly income โ€ข Red Light District: hire bitches, place on streets or windows โ€” hourly passive income per city โ€ข Casino: coinflip, blackjack, roulette, rock-paper-scissors, lottery, chip bank โ€ข Garage: buy/sell/tune cars, fuel system, junkyard for parts โ€ข PVP: murder system with detective hiring for intel, kill ledger, bounties โ€ข Police raids on drug stashes, heat decay, jail time with breakout skill โ€ข Friends, inbox (The Wire), online players, most-wanted boards โ€ข Achievements, rank system, rebirth, login bonuses (daily streak up to 30 days) โ€ข VIP store: gold bars, starter packs, boosters via Paddle checkout (live payments) โ€ข Fully bilingual: English + Dutch โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿงช WHAT TO TEST โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” 1. NEW PLAYER EXPERIENCE - Sign up, complete the onboarding tour (10 steps including scroll-to-confirm policies) - Verify starter kit: $10K clean, $5K dirty, 500 bullets, 5 crypto codes, +5 strength, +5 defense, free car - First crime, first heist, first travel, first laundering batch - Does the game explain itself clearly? Where is it confusing? 2. ECONOMY BALANCE - Crime income vs laundering capacity vs spending โ€” is the loop satisfying? - Street dealer drug prices: are they interesting enough to travel? - Bank interest: 2% after $5K or $10K? Does saving feel rewarding? - Stock market reactions: buy/sell, does TAX track government payments? - Gold bar pricing: โ‚ฌ4.99-$19.99 packs โ€” value for money? 3. GYM TRAINING (NEW โ€” just landed) - Strength/Defense/Breakout at Gym: $1K + 25 stamina + 15min cooldown - Breakout is chance-based (60% base) โ€” does it feel fair? - Jail exit: breakout training at Gym vs breakout attempt inside Jail 4. PROPERTY & BUSINESS SYSTEMS - Buy property in current city only, collect rent, manage businesses - Weekly business performance income โ€” does it trigger correctly? - Grow house: water plants, watch % grow, harvest or destroy - Drug lab: demand model โ€” is the 4-hour drug route interesting? 5. MOBILE RESPONSIVE - Play on phone โ€” does everything fit? Drawer menus, HUD, modals - First-visit guides: do they appear, are they dismissable, do they render on mobile? - Pull-to-refresh behavior 6. DISCORD INTEGRATION - Bot commands: /me, /status, /launder, /heists, /crime, /stocks, /market - Does the bot show correct info from the live game? - Onboarding: new members see rules + policies, must confirm before accessing channels 7. PAYMENTS (Sandbox) - VIP store checkout via Paddle โ€” gold bars, starter packs, boosters - Does the webhook fire and credits land in-game? โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โš ๏ธ KNOWN LIMITATIONS โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โ€ข Dutch cities (Amsterdam, Rotterdam, Utrecht, Den Haag, Groningen) are PREPARED in code but NOT yet released to players. All systems are wired โ€” waiting for testing at scale. โ€ข Paddle checkout may occasionally hang (checkout-service client-token issue with Paddle's API โ€” under investigation) โ€ข Some edge cases in family war settlement when both families log off simultaneously โ€ข Supabase free tier: 5GB egress + 1M edge requests/month โ€” optimizations deployed (visibility-pause, CDN cache) but heavy traffic may trigger rate limits โ€ข Season reset: planned for end of Beta Season 1 (4 months). Currently no data wipe scheduled. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐ŸŽฏ GOALS FOR BETA TESTERS โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” 1. Break the economy โ€” find exploits, inflation loops, dirtyโ†’clean bypasses 2. Test every system โ€” crimes, heists, drugs, casino, garage, laundry, families, war 3. Try multi-device โ€” does it work on phone AND desktop simultaneously? 4. Stress the Discord bot โ€” 50 concurrent players, does it keep up? 5. Report bugs in our Discord server โ†’ #bugs channel (or in-game /report) 6. Suggest balance changes โ€” what feels too easy? Too hard? Too slow? โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ”— LINKS โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” Play: https://hustlersway-ten.vercel.app Discord: https://discord.gg/7gkYEbcc3T GitHub: https://github.com/Ghosty35/mafia-game Policies: Terms of Service, Privacy Policy, Refund Policy, Beta Policy all available on-site. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ“… Beta Season 1: August 2026 โ€“ December 2026 Players capped at 250 during beta phase. Upgrade to paid hosting planned when stable. Sincerly YGhosty - Ceo/Dev

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